Friday 28 July 2017

Some Key Factors Expected to Drive The Global Mixed Reality Market !!!

The mixed reality market was valued at USD 48.1 Million in 2016 and is expected to reach USD 453.4 Million by 2020, at a CAGR of 75.2% during the forecast period. The penetration of head-mounted display devices in the gaming, sports, and entertainment space; evolution of hardware and software components for reality technologies; and increase in internet connectivity are the major factors driving the mixed reality market.

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The objectives of the study are as follows:
  • Define, describe, and forecast the mixed reality market by component, application, device, and geography
  • Provide market statistics with detailed classification, along with the respective market size
  • Strategically analyze the micro markets with respect to individual growth trends, prospects, and contribution to the total market
  • Provide detailed information regarding key factors influencing the growth of the market (drivers, restraints, opportunities, and winning imperatives)
  • Forecast the size of the market segments with respect to four main geographies (along with countries), namely North America, Europe, Asia Pacific, and Rest of the World
  • Analyze opportunities in the market for stakeholders and detail the competitive landscape for market players
  • Strategically profile the key players operating in this market and comprehensively analyze their market ranking and core competency
  • Track and analyze competitive developments such as joint ventures, mergers and acquisitions, product launches, and research and developments activities in the mixed reality market
  • Map the competitive intelligence based on the company profile, strategy of key players, and game-changing developments—such as product development, collaboration, and acquisition
The value chain of the mixed reality market includes original manufacturers for head-mounted displays, wearable device manufacturers, and distributors. Major companies that are part of the value chain include Atheer, Inc. (US), Canon, Inc. (Japan), DAQRI LLC (US), Eon Reality, Inc. (US), Layar B.V. (Netherlands), Magic Leap, Inc. (US), Meta Company (US), Microsoft Corporation (US), Seiko Epson Corporation (Japan), and Sulon Technologies (Canada).

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